tag:blogger.com,1999:blog-4653694192018696595.post6159318244534376127..comments2023-05-21T01:56:46.873-07:00Comments on The Seeking Wing: Playing with War of the MechaGlenn Jupphttp://www.blogger.com/profile/14980873468634108886noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4653694192018696595.post-7011733580529311092011-05-08T01:31:57.269-07:002011-05-08T01:31:57.269-07:00@ Glenn: Thanks for the feedback!
: )@ Glenn: Thanks for the feedback!<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4653694192018696595.post-82173059282575398842011-05-07T18:10:15.544-07:002011-05-07T18:10:15.544-07:00Hey JB. Because of the size of the clickytech fig...Hey JB. Because of the size of the clickytech figures and the amount of table we can play with, I'm translating one hex to two inches and saying a 45 degree turn costs one inch. So it's kind of your second option but with a little finer control. Seems to work well enough.Glenn Jupphttps://www.blogger.com/profile/14980873468634108886noreply@blogger.comtag:blogger.com,1999:blog-4653694192018696595.post-50609004681718384822011-05-06T12:49:49.599-07:002011-05-06T12:49:49.599-07:00@ Glenn: Hey! Are you playing 1 space of movement ...@ Glenn: Hey! Are you playing 1 space of movement = 1 60 degree turn? Or are you doing 1 90 degree turn (as outlined in my rules)?<br /><br />Thanks!JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4653694192018696595.post-36413886781170172002011-05-02T14:09:29.243-07:002011-05-02T14:09:29.243-07:00@JB - Thanks for the explanation about the crits. ...@JB - Thanks for the explanation about the crits. Totally makes sense and gives the poor bastard on the receiving end a hope at lucking out. I had forgotten that bit of Battletech. Perhaps I should just train my dice to stop rolling ones.<br /><br />@ChicagoWiz - To be fair, I haven't got to use mMW yet. But I strongly intend to introduce it at the next meeting (every Saturday).<br /><br />Thanks again, you two.Glenn Jupphttps://www.blogger.com/profile/14980873468634108886noreply@blogger.comtag:blogger.com,1999:blog-4653694192018696595.post-51923761679700412272011-05-02T04:53:27.147-07:002011-05-02T04:53:27.147-07:00Thanks for mentioning mMW. Glad it's found som...Thanks for mentioning mMW. Glad it's found some use outside of my own games. :)Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-4653694192018696595.post-46459243802653895052011-05-02T00:24:29.449-07:002011-05-02T00:24:29.449-07:00Oh, by the way (regarding your quibbles):
War of ...Oh, by the way (regarding your quibbles):<br /><br />War of the Mecha was designed to ape the game play and feel of the old BattleTech. This is one of the reasons for the "no soup" crit rolls (in 1st edition BT, one might roll a crit or damage the internal structure and still do no "critical" damage to the mechanized behemoth)...I wanted to keep that potential in the game.<br /><br />I can't remember the specific reason for not including a "lose heat sinks" option, though it probably had to do with making the thing more streamlined (the only math I was interested in was "subtracting APs" when shot with a PPC). However, I kind of rolled those HS losses into engine crit chart...I personally always felt it was a little disingenuous to have extra heat sinks located in strategic locations on a mecha (the head, the arm holding the AC20, etc.) so figured MY mecha just had all their HS located where they'd do the most good: around the fusion reactor engine. The extra heat generated from engine hits represents HS being destroyed along with the engine shielding.<br /><br />That being said, I have no beef with your house rules and think a D4 loss of HS on a crit is a fine modification.<br />: )<br /><br />Thanks for playing!JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4653694192018696595.post-73454895912624759342011-05-02T00:03:45.772-07:002011-05-02T00:03:45.772-07:00This is so damn cool. Now you've got me wantin...This is so damn cool. Now you've got me wanting to play my own game!JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.com