Don't everybody answer at once.
But instead of spending so much time converting I don't even want to guess how many battlemechs there are now to Mekton Zeta Plus I should just use ChicagoWiz's microMechwarrior and B/X Blackrazor's War of the Mecha and make up my own damn random tables for people & stuff in the Inner Sphere and get to actually playing a whole lot faster.
I'll get on that after I've had a bit of sleep. Sleeplessness doesn't do for me what it does for Zak S.
Showing posts with label mechwarrior. Show all posts
Showing posts with label mechwarrior. Show all posts
Monday, April 11, 2011
What is Wrong With Me?
Friday, April 8, 2011
Let's Try That Again...
I can't stop thinking about an Appendix N for Battletech. Quite possibly I'm the sole entity on this planet interested in such a thing, but who's counting?
The Art of War, by Sun Tzu. Or Sunzi, or however you prefer to spell his name. Either way, this work has got to be some kind of required reading. Indeed, it may be insultingly obvious. No insult intended, though. Beyond the sound military advice, Sun Tzu's analysis of the various qualities and failings of generals and rulers could be useful in cooking up some NPC's.
The Prince, by Nicky Machiavelli. Yes, again with the obvious. I want to make sure I've got the fundamentals down, y'know?
Fang of the Sun Dougram (太陽の牙ダグラム), directed by Ryosuke Takahashi. Yes, it's anime. No, I don't include it because it's where some of the Unseen come from. I include it because it's a serious story with high-level political shenanigans, decent military scenes where the makers put some actual thought into how giant robotic combat vehicles might work in battle, and a generally even mix of verisimilitude and dramatic license. The overall feel of this show is close to that of early days BattleTech. Hell, Crinn Cashim and Grayson Carlyle are cut from much the same cloth.
Armored Trooper Votoms (装甲騎兵ボトムズ), also directed by Ryosuke Takahashi. If Dougram is close to young BattleTech, then Votoms is BT turned up to 11. The war running for generations, the scavenger mindset, ex-soldiers drawn into fighting for gamblers, and probably a whole bunch more parallels that I just haven't got to see yet.
Beyond those, I don't know. Dirtside II from Ground Zero Games includes a brief bibliography of "Combat SF" on page 55. I expect some of those books (not enough of which I have read) ought to offer something to BattleTech. Here they are:
Addendum: In conversation today Kevin suggested Armor by the late John Steakly for the list.
The Art of War, by Sun Tzu. Or Sunzi, or however you prefer to spell his name. Either way, this work has got to be some kind of required reading. Indeed, it may be insultingly obvious. No insult intended, though. Beyond the sound military advice, Sun Tzu's analysis of the various qualities and failings of generals and rulers could be useful in cooking up some NPC's.
The Prince, by Nicky Machiavelli. Yes, again with the obvious. I want to make sure I've got the fundamentals down, y'know?
Fang of the Sun Dougram (太陽の牙ダグラム), directed by Ryosuke Takahashi. Yes, it's anime. No, I don't include it because it's where some of the Unseen come from. I include it because it's a serious story with high-level political shenanigans, decent military scenes where the makers put some actual thought into how giant robotic combat vehicles might work in battle, and a generally even mix of verisimilitude and dramatic license. The overall feel of this show is close to that of early days BattleTech. Hell, Crinn Cashim and Grayson Carlyle are cut from much the same cloth.
Armored Trooper Votoms (装甲騎兵ボトムズ), also directed by Ryosuke Takahashi. If Dougram is close to young BattleTech, then Votoms is BT turned up to 11. The war running for generations, the scavenger mindset, ex-soldiers drawn into fighting for gamblers, and probably a whole bunch more parallels that I just haven't got to see yet.
Beyond those, I don't know. Dirtside II from Ground Zero Games includes a brief bibliography of "Combat SF" on page 55. I expect some of those books (not enough of which I have read) ought to offer something to BattleTech. Here they are:
- John Dalmas - The Regiment
- Gordon Dickson - The Dorsai series
- David Drake - The Hammers Slammers series
- Roland Green - Peace Company
- Joe Haldeman - The Forever War
- Bobby Heinlein - Starship Troopers
- William Keith and Andrew Keith - The Fifth Foreign Legion series
- David Langford - War in 2080
- Keith Laumer - Bolo
- Ralph Peters - The War in 2020
- Jerry Pournelle - The Mercenary
Addendum: In conversation today Kevin suggested Armor by the late John Steakly for the list.
Friday, March 18, 2011
Hey, what's in BattleTech's Appendix N?
While searching about for intersting stuff on the BattleTechVerse I found this forum thread, "The moment Battletech jumped the Shark." That discussion quickly suffered topic drift and wound up focused on Lynn Minmay and the power of song. But what I think to be much more interesting is the bit of the opening post that says,
Really, I don't know. That's why I'm posing the question.
With those old authors, you get the sense they actually thought a minute about how mercenary units might work. It was a primary derivative work, derived from lots of reading history books and non-fiction books on military. The "Northwind Highlanders" as depicted in the nineties book OTOH are a romanticistic wish fulfillment of the author, based on reading Battletech novels and Battletech sourcebooks AND misinterpreting them.I don't want to be in that second catagory, so if BattleTech had an Appendix N: Inspirational and Educational Reading then what would be in it? Name some non-fiction books... oh, why discriminate? Can you name any books (whether non-fiction, fiction, colouring, pop-up or scratch-n-sniff, but under no circumstances BattleTech) which ought be included for a BattleTech bibliography?
Really, I don't know. That's why I'm posing the question.
Friday, March 11, 2011
Battletech + Mekton = MektonWarrior?
I really ought not waste much time internetting around today because I've got some final preparations to make for a playtest tomorrow of some house rules meant to fit the mecha of BattleTech (or MechWarrior, or whatever they're calling it this year) into Mekton. But I will take this opportunity to post a draft of the mecha record sheet it'll use.
No promises, but perhaps tomorrow I'll write about my take on this recurring meme among Mekton gamers.
No promises, but perhaps tomorrow I'll write about my take on this recurring meme among Mekton gamers.
Sunday, March 6, 2011
Old School Battletech, sort of...
I do enjoy the setting of old Battletech. Before the Clans. Before Michael bloody Stackpole. Even before William H. Keith (whose praises I can not sing highly enough, so I best not start) wrote the fine tale of how his Gray Death Legion found the technical archives of the fallen Star League stored on an overgrown USB stick.
3025.
Turn to page 38 of the original Tech Readout. Go to the bottom of the third column to read about MechWarrior Fletcher Raymond and his Clint.
That Martel medium laser represents a full third of the Clint's total firepower. The First Succession War ran from 2787 to 2821. This Clint has been carrying that damage for more than two centuries. And that's normal. Read the old unit & scenario books like Black Widow Company, Fox's Teeth and Cranston Snord's Irregulars. The 'Mechs listed have at least a 50% chance of being in less than perfect repair.
In 3025 the BattleTech universe was in technological decline. They were fighting for spare parts. For some reason that appeals to me. Or maybe it's the sense of unknowns and potential that one gets from the early days of any game. Either way, I've been going over the oldest BattleTech books I can lay hands on. The first edition MechWarrior RPG looks to be lots of fun. It's full of charts to roll on. Random 'Mech acquisition, unit affiliations, duty assignments, encounters and major astropolitical events.
It's that last one that really grabs my attention.
Instead of cleaving to the official BattleTech timeline, I want to roll on the major events chart and see what happens month by month. I gave it a little test drive. January 3025, first thing that happens is a major campaign starts up along the Free Worlds League/Capellan Confederation border. A bit odd, considering that they had just signed a big agreement to cooperate against the Federated Suns/Lyran Commonwealth alliance. Ah well, on to February.
Fall of a major world. Andurien, in the Free Worlds League. Looks to me as though Dame Cathy Humphries made her move to seccession about five years too early, and got stomped fifteen years ahead of schedule. Probably the League and the Capellans coordinated to finish this in just a month, strengthing their alliance perhaps? Hmm.
So that's what I want to run. Same starting point, but no way to tell where it's going to lead. However, fun as the random charts are, I don't want to use the whole rule set of first edition MechWarrior. Right now MicroMechWarrior greatly appeals to me for being light weight and quick to pick up and fiting nicely into BattleTech. But I just can't go that way because in my noggin nothing says roleplaying and giant robots more than Mekton.
More later...
3025.
Turn to page 38 of the original Tech Readout. Go to the bottom of the third column to read about MechWarrior Fletcher Raymond and his Clint.
During the battle for Bell of the First Succession War, Fletcher's great uncle happened to capture a Clint. It still works well, but only one of the medium lasers still works, due to damage received during the battle for Bell.
That Martel medium laser represents a full third of the Clint's total firepower. The First Succession War ran from 2787 to 2821. This Clint has been carrying that damage for more than two centuries. And that's normal. Read the old unit & scenario books like Black Widow Company, Fox's Teeth and Cranston Snord's Irregulars. The 'Mechs listed have at least a 50% chance of being in less than perfect repair.
In 3025 the BattleTech universe was in technological decline. They were fighting for spare parts. For some reason that appeals to me. Or maybe it's the sense of unknowns and potential that one gets from the early days of any game. Either way, I've been going over the oldest BattleTech books I can lay hands on. The first edition MechWarrior RPG looks to be lots of fun. It's full of charts to roll on. Random 'Mech acquisition, unit affiliations, duty assignments, encounters and major astropolitical events.
It's that last one that really grabs my attention.
Instead of cleaving to the official BattleTech timeline, I want to roll on the major events chart and see what happens month by month. I gave it a little test drive. January 3025, first thing that happens is a major campaign starts up along the Free Worlds League/Capellan Confederation border. A bit odd, considering that they had just signed a big agreement to cooperate against the Federated Suns/Lyran Commonwealth alliance. Ah well, on to February.
Fall of a major world. Andurien, in the Free Worlds League. Looks to me as though Dame Cathy Humphries made her move to seccession about five years too early, and got stomped fifteen years ahead of schedule. Probably the League and the Capellans coordinated to finish this in just a month, strengthing their alliance perhaps? Hmm.
So that's what I want to run. Same starting point, but no way to tell where it's going to lead. However, fun as the random charts are, I don't want to use the whole rule set of first edition MechWarrior. Right now MicroMechWarrior greatly appeals to me for being light weight and quick to pick up and fiting nicely into BattleTech. But I just can't go that way because in my noggin nothing says roleplaying and giant robots more than Mekton.
More later...
Labels:
battletech,
mechwarrior,
mekton,
wishful thinking
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