Monday, February 28, 2011
I'm starting to wonder what sets the morphs apart from each other. Take this one, f'r instance. It's another sudoku dungeon. Leaving aside the DungeonWords there are three connections that don't exactly connect, and two of those are stairways to other levels. True, one could just take any dead-end and turn it into a stairway. But one can just as easily whiteout any stairway and be left with a dead-end. What's the point in having such features on the geomorphs at all if they're not making GMs think about them and try to make sense of 'em?