After waiting too long, I got in a game or two of War of the Mecha today at the Hamilton Road Gaming Group. It had all the thrill and psychic anguish from making decisions such as "should I run in & alpha strike while I have initiative, or is the chance of losing initiative next turn plus heat penalties too dangerous to risk my half-dead mecha" while lacking the tedium of rolling a hit on the (roll, roll) right arm (roll, roll) lower (roll, roll) critical slot #4 which is empty anyway so why did we bother with all that?
And it's a great way to get all those clicky-mechs doing something other than herding dust bunnies under the bed.
I should post some pix, but I didn't have the good terrain set up today. I'll get that ready for next time.
Thank you, JB. It was fun.